Bring Your Favorite Story to Life via Augmented Reality ....

Bring Your Favorite Story to Life via Augmented Reality ....



My favorite children's book just happens to be "Where the Wild Things Are" by Maurice Sendak.  I always wanted to jump in the boat with Max and sail in and out of the weeks to a land of wonder and be the princess of the wild things. If I was a "Wild Thing" I would definitely have long curly purple hair and bright sparkly blue eyes.

With the help of augmented reality I can immerse my students into a mystical forest, enjoy the story "Where the Wild Things Are", and challenge my students to design themselves as a "Wild Thing".  If you were a "Wild Thing" what would you look like?

Join me on April 21st on Twitter by following the hashtag #AR4Learning at 8pm central time as we chat about ways to use augmented reality in language arts.



Bringing Huck Finn's Travels to Life with Augmented Reality...

Bringing Huck Finn's Travels to Life with Augmented Reality...


A good book can transport you through space and time, in and out of weeks, and believe the impossible possible.  Adding augmented triggers can engage young readers like never before.  You can use augmented triggers to introduce a setting for a book, bring in augmented 3D image to represent landmarks, and even take the reader down the Mississippi river while they read about the travels of Huckleberry Finn.  At a recent professional development day I helped a fellow colleague put together this augmented trigger.  When you scan the image you will receive a map with pins marking Huck's adventure on the Mississippi.  There is also a button that will take you to an interactive Google Map where you can go in deeper and see the places Huck and Jim visited on their adventure.

You can use augmented triggers to help students learn about voice in a story, build knowledge with augmented word walls, and develop a connection with characters from out of this world.


Join us on April 21st at 8pm central on Twitter for #AR4Learning to learn more ways you can use augmented reality to bring literature to life.




Bringing Ancient Greece to Life via Augmented Reality ....

Bringing Ancient Greece to Life via Augmented Reality ....



When I was teaching 6th grade social studies (the Ancients) I thought how cool would it be if I augmented the maps on my wall.  I took a picture of my map of Ancient Greece and used that as my trigger.  I then imported my trigger image into Blippar's BlippBuilder and created this interactive activity for Ancient Greece.  Knowing that several teachers may have the exact same map hanging in their classroom and they to may want to augment their map they still can.  With Blippar's BlippBuilder each teacher has a unique code that is tied to their triggers.  Which means every teacher that has a BlippBuilder account and wants to augmented the same image they still can.  Students will not receive any augmented content unless they have enter a code within the setting in the Blippar app. So if a kid has no code and tries to scan this map they will receive no content.

What I like to do is post next to the augmented trigger the code to access the content.  I do group my content so all of my math content all has the same code and the same with American History and etc... For this project I have a quick little video that will play giving a quick over view of Ancient Greece.  Once the video is done there will be links to a Map, Facts, and a slide show of Ancient Greek Architecture.  Feel free to try out this trigger and use it in your classroom.

Join us on April 14th at 8pm central either on Twitter or the GHO as we talk about ways we can use augmented reality with social studies.  To participate on Twitter follow the hashtag #AR4Learning or visit the link below to watch the GHO or feel free to do both.

April 14th GHO - https://goo.gl/dGt7Se


Fractions on Number Line - Augmented ....

Fractions on Number Line - Augmented ....



Fractions are hard to grasp.  How can 1/4 of something be smaller than 1/2?  He have taught our students that the number 4 is larger then we toss in fractions and boy do kids get confused.  If we can visual show our students why 1/4 is larger than 1/2 they may understand it a little better.  That is where augmented content comes in.  With augmented triggers we can tie any digital media to an image, so when scanned the content become available.

A lot of teachers have started using Interactive Student Math Notebooks.  Students can take notes, add foldables, resources, and images to their notebooks to help them understand a math concept.  Why not augment the images?  If you use tools such as Educreations you can save the worked out example of a math problem or concept and tie to an image.  You can even add pictures of examples, links to resources, well anything that is digital.  Students then scan the augmented triggers to access enriched content.

With this example "Fractions on a Number Line" I used an image of a football field to give a real life example of a number line and tied a short video clip along with a picture of an example.  Students can cut out this image and paste it into the Interactive Student Math Notebook.  They can then use the Blippar app enter the code 18296 in the settings and then scan.  What a great way to introduce the concept or use it as reinforcement or enhancement for your lesson.  This would also be great for students that missed class to catch up on their own.

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Fractions on a Number Line - Augmented


Join us on Thursday in Twitter Land for #AR4Learning at 8pm Central as we chat more ways to use augmented content in math.


Using Augmented Content in Math ....

Using Augmented Content in Math ....

Since I teach keyboarding skills I use a lot of augmented triggers as writing prompts.  My favorite way of using augmented reality just happens to be with math.  I am a very visual learner so using and creating augmented math content is one of my passions.  I created the "Let's Make 10 Augmented Math Game" which was a suggestion from a teacher friend.  My daughter loved the augmented game. What she loved the most was that she could do a self check and could visually see that she had created 10.

That game sparked creating a set of augmented flashcards. When I asked my daughter what she thought was the most important part of using augmented flashcards, she didn't hesitate to inform me that self check was very important to kids.  So keeping that in mind I started developing these fun augmented flashcards.

I will be sharing a few of these augmented math flashcards during our #AR4Learning chat this Thursday @ 8pm central.

I am really excited to share the different ways I have thought about using augmented math content in a classroom.  Feel free to join us during our chat.  If you can't make it no worries I do archive the chats.