Showing posts with label Blippar. Show all posts
Showing posts with label Blippar. Show all posts

Augmenting the Ancient Times ....

Augmenting the Ancient Times ....


Have you ever thought about having students create a newspaper featuring news from ancient civilizations? There are several ways for students to create newspapers that can feature articles from the ancient civilizations.  SMORE an online digital Flyer, Magazine, and Newspaper creator is a great tool for students to use to create a digital newspaper or flyers. Using Blippar's Blipp Builder students or you can add digital content that the reader can interact with via the Blippar app.

For me augmented reality needs to be interactive.  If you are planning on linking the ancient newspaper or article to a single website or video then you should use a QR Code.  With Blippar you can add several different digital content to a single trigger. (An image or item you scan)  For example a couple of video clips, a few links to a websites, pictures, and an audio file, etc... can all be added to a single trigger. Make it interactive not just scannable.

There are other online creators that students can use to create their digital newspapers, articles, magazines, flyers, brochures, etc... No matter what the tool you have students use to create and show their learning just have a rubric for students.  Give them a clear idea on what you are looking for. You might to want to also talk about effort and what a quality piece of work looks like.

Resources:



For more ideas on how to use augmented reality in your classroom join us every Thursday on Twitter for #AR4Learning at 8pm central.




Augmented Harry Potter Lit Trip ...

Augmented Harry Potter Lit Trip ...

To help bring books to life I started looking for and designing interactive augmented lit trips.  Harry Potter is one of my favorite series, and I love the idea of a Marauder Map.  A Marauder's map is a form of a augmented map, layering content over a physical object.  To view the resources to make your own Marauders map and to access the Lit Trip by Jacob Williams you will need the Blippar app.  You will need to scan the above image with the app like you would do with a QR code.  Before you scan though enter the code 23722 in Blippar's setting.

If you are using augmented reality with lit trips just make sure they are interactive.  If you are going to redirect your students to a single website or Google Map use a QR Code instead of an augmented trigger.

If you have questions on how to make an augmented lit trip feel free to reach out to me anytime!  Join use every Thursday at 8pm central time to via the #AR4Learning Twitter chat to learn more ways to use augmented reality in your classroom.




#NOTatISTE16 Part 1 ....

#NOTatISTE16 Part 1 ....


I wasn't able to attend ISTE this year even though it was really close but yet too far away, so I did the next best thing and attended and presented via #NOTatISTE16.  I really love the #NOTEatISTE community.  It is a chance to connect, learn, and share with others from around the world without leaving my small midwest town.  My favorite part of participating in the #NOTatISTE community is making my badge.  This year I didn't make a ribbon just because the ribbons provided fit me to a tee.  It was nice to see that someone gets me and I am among my tribe!

I presented today via the #NOTat ISTE Ignite session on Augmented Interactive Student Notebooks.  It was a quick session in hopes that I light a flame in someone and to also show the endless possibles of using augmented reality with student notebooks.  I will present on Tues. again on the topic of Using Augmented Pre-Made Triggers.  Feel free to join me!

I did create the slides for my session from Buncee.  I really love their fun creative content.  I am also collecting some resources from the ISTE sessions being shared out.  Feel free to use any of the resources I share.






Recording of my session.



Slides from my session.


Resources from ISTE:




Setting Up an Augmented Math Center ....

Setting Up an Augmented Math Center ....

There are many ways to set up an augmented math center.  What I would do no matter which augmented tool you use is to make sure you have a logo of the app needed with the augmented content.  I would also allow what I like to call sandbox time a.k.a. play time with any new app you are introducing.  Kids have this great ability to figure out how an app works.  If there is any code that needs to be entered to access the augmented content I would show kids the steps then have a easy to follow step-by-step guide in the center, just in case they should forget.  For younger students I would have enter the code already for them, but you will be surprise even the youngest learner I've worked with have figured out how to enter codes.

For the June 9th #AR4Learning GHO/Twitter chat I presented a math problem. 
Which has a greater area; a square or 2 equilateral triangles with sides same as the square?
If I was setting up a math center and the above math problem was the problem I wanted my students to work out independently.  I would place the attached card in the center along with an iPad, different size shapes, a white board, a geoboard, and any other tool I thought might help them solve the problem.  This also can be added to an augmented interactive notebook.  Don't forget to have students explain the "WHY" they think the way the do about their answer.

 
Keep in mind I am wanting my students to be independent learners. For the augmented content of this card I made it as a tool that will help my students define the key words in the problem and an online tool to help them solve the problem.  Take it for a spin and try it out for yourself.  Don't forget to enter the code with in the Blippar app.

Join us for the #AR4Learning GHO/Twitter chat at 8pm central time.


Resources:



Bringing Historical Scientists to Life with Augmented Reality ....

Bringing Historical Scientists to Life with Augmented Reality .... 



With the help of augmented reality students can bring historical figures to life including scientists.  Students can use tools such as ChatterPix and Blabberize to create a talking historical figure and use that video clip as the augmented content.  So when someone scans their portrait the talking images appears on the tablet or smartphone.  Students can also create Infographs and turn those into the augmented content for that historical figure.  What a fun way for students to demonstrate their understanding about a historical person.  Wouldn't be cool to have a wall of historical figures that are all augmented.  When students, teachers, and parents scan the images they can learn all about that person via talking photos, infographs, interactive presentations, and such much more.  When it comes to creating augmented content the possibilities are endless.

Try scanning Sir Issac Newton's portrait with Blippar enter the code 23562 in the settings.  Then join us in Twitter on Thursday at 8pm central as we talk more ways to use augmented reality in education this weeks focus is Science.










Adding #AugmentedReality to Programs ....

Adding #AugmentedReality to Programs ....


Did you ever wanted to know the background information of a play or musical?  What about taking a peek into the behind the scenes? With augmented reality you can do those things and much more.  Why not add a trailer to the program, a cast bio, behind the scenes, bloopers, facts about the program or important information.  Augmenting a program or playbill will allow you to add those items.  When a patron scans the cover they can access the digital content you attached.

Try this example of an augmented playbill of the "Wizard of Oz".  When you scan the image a trailer video clip will auto play.  After the video plays you will have access to another video clip as well as some pictures.  Just think of the possibilities.  While patrons are waiting for the show to go on they can be learning about the cast, the musical/play/program, the original author, and so much more.  Think about the printing cost to.  In stead of printing a booklet you can print up a postcard.  Don't forget to include instructions on how to access the content.

Don't stop with just school musical, plays, and programs.  What about augmenting a sporting program.  How cool would it be to have live stats of a player and their bio.  The possibilities are endless when it comes to creating augmented content.


Join us on May 5th for #AR4Learning as we chat more about ways to incorporate augmented reality into the ARTS.







Using Augmented Reality to Bring Writing to Life ....

Using Augmented Reality to Bring Writing to Life ....


My favorite way to use augmented reality in my classroom just happens to be with writing.  When I used augmented triggers either as a story prompt or a focus point of a story helps get my students thinking about the story rather than how many sentences do I need to write.  Composing on a computer is a form of writing but for my students is keyboarding practice.  The skill of keyboarding (a.k.a. typing) is one of my main focuses in my classroom so we end up doing a lot of writing assignments.  To get my students past their writing block I have them color augmented coloring sheets.  When I first started this project there was really only two companies that offered a limited amount augmented coloring sheet.  Other companies have seen how engaging these magical coloring sheets can be and has started creating their own.

I start off this project by passing out a different coloring page to each student.  I allow time for students to color and brainstorm possible stories that could focus on their character.  Once they are done with the brainstorming process I have them type of their 1st draft and submit it to me.  After I have viewed their 1st draft then I allow students to scan their character and interactive with it.  Their next step is to revise their story.  I normally have them add the magical part that happened when they scan their image to their story.  I even have them revise their story again and add themselves to their story.  Towards the end of the project I have them revise their story one more time and add another character, one that has already been colored by another classmate.

I change how I have my students put their stories together, I never quit do it the same way each time. This semester I had create a Smore.  I then had them submit an image of their augmented character to be augmented.  For example when you scan the image of the turtle in the student's hand, you will get the student's story via Smore and a photo gallery of images taken of the augmented characters.

My plan is to create a bulletin board of the trigger images.  When you scan each image you will get the story and photo gallery that belongs to that character.


Join us on May 4th at 8pm central / 9pm eastern for #3rdChat as we talk more on how to augmented reality in education.










Number the Stars - Augmented Lit Trip....

Number the Stars - Augmented Lit Trip....

Bringing ligature to life can really bring a student into the story, history, or environment they are reading about.  The best way to follow a character through their travels is to map it out.  Why not use Google Maps to map out the travels of the characters in the story Number the Stars.  For the best experience in using Google Maps to create Lit Trips is to make sure you are logged into your Google account.  You can either create the custom Google Map or have students create the map as they read.

For this augmented Lit Trip you will need the Blippar App to activate the augmented content. Before you scan the image enter the code "23722".  You can do this by clicking on the three lines at the top of your screen. When students scan this image they will be given the path that the Jewish family from the story took to escape from Copenhagen during World War II.  This Lit Trip is interactive and does work with a tablet and or iPad.  When students tap on the pins on the map they will receive more information about that location.

This augmented Lit Trip was designed to give students an understanding of the path the family took as they ran for their lives. There are tons of activities that focus around this story and or the Holocaust as well as other historical fiction books.  You could use more than one book and have students compare the experiences the characters in each book had.  You could even create augmented lit trips to accompany each book.


Join us on May 4th at 8pm central/ 9pm easter for #3rdChat as we talk about ways to use augmented reality in education. 



Resources:

Augmented Color Poems ....

Augmented Color Poems ....

Writing poetry can be hard for students.  Why not bring their poems to life with the use of augmented reality.  Start off with something simple such as a poem about their favorite color.  Have them use an app the can draw/design in or Google Draw to create the image that will be turned into their trigger.  For this trigger image I used Canva.  The goal of this augmented color poem is to scan the trigger and the poem along with slideshow of pictures that represent the poem will appear.  Again I used Canva to write my poem and save it as a jpg file.  Your students can use any drawing app as long as they can export their creation as a jpg file.

For my augmented color poem you will need the Blippar App.  Within the app you will need to enter the code "23722" before scanning the image.  I download the purple poem as a jpg file then uploaded to Blippar's BlippBuilder platform.  I also found images that related to the poem and created a slideshow within Blippar's BlippBuilder platform.  Blippar has made it pretty easy to self-publish your augmented content.  All you really need to know is how to click the "Upload" button and find your files.  You can take this project a step further and add a video or audio file of the student reading the color poem.

I would create a bulletin board and post all of the students triggers they created along with instructions on how to activate the augmented part.  I would also create the augmented poems all in the same campaign so that all of the triggers had the same code.  You could even add their trigger image to their writing journal.

Join us for #3rdChat on May 4th at 8pm central/ 9pm easter as we talk about how you can use augmented reality in education.



Balto - Augmented Lit Trip ....

Balto - Augmented Lit Trip ....

In preparation for the #3rdchat on May 4th I thought I would give an example of using augmented reality to bring a story to life with a augmented Lit Trip.  The story I thought I would bring to life is "Balto and the Great Race" by Elizabeth Cody Kimmel.  Using this story a teacher could bring in the history of the Iditarod race a long with the story of this brave dog.  You can even look at the terrain the sled dogs had to travel across and do a little math to figure out how many miles a day the dogs had to travel to get their destination.

To access the augmented content of this augmented Lit Trip you will need to download the Blippar app.  Within the app you will need to enter the code "23722".  To do this you will need to click on the three lines at the top of your screen.  Once you have entered the code scan the image similar to a QR code. You will want to fill the entire screen of your device with the image.

I have included a Google Map of the Iditarod race path, as well as a video about the serum run sled dogs.  You will also discover a digital archive of "The Serum Run of 1925".

After students have read the story about Balto I would have them create a presentation about what items from the book could be fiction, fact, option, and etc.. make sure they include evidence to support their side of the argument.

Join us on May 4th at 8pm Central / 9pm Eastern for #3rdChat as we talk about ways to use augmented reality in education.




Resources:


Bring Your Favorite Story to Life via Augmented Reality ....

Bring Your Favorite Story to Life via Augmented Reality ....



My favorite children's book just happens to be "Where the Wild Things Are" by Maurice Sendak.  I always wanted to jump in the boat with Max and sail in and out of the weeks to a land of wonder and be the princess of the wild things. If I was a "Wild Thing" I would definitely have long curly purple hair and bright sparkly blue eyes.

With the help of augmented reality I can immerse my students into a mystical forest, enjoy the story "Where the Wild Things Are", and challenge my students to design themselves as a "Wild Thing".  If you were a "Wild Thing" what would you look like?

Join me on April 21st on Twitter by following the hashtag #AR4Learning at 8pm central time as we chat about ways to use augmented reality in language arts.



Bringing Huck Finn's Travels to Life with Augmented Reality...

Bringing Huck Finn's Travels to Life with Augmented Reality...


A good book can transport you through space and time, in and out of weeks, and believe the impossible possible.  Adding augmented triggers can engage young readers like never before.  You can use augmented triggers to introduce a setting for a book, bring in augmented 3D image to represent landmarks, and even take the reader down the Mississippi river while they read about the travels of Huckleberry Finn.  At a recent professional development day I helped a fellow colleague put together this augmented trigger.  When you scan the image you will receive a map with pins marking Huck's adventure on the Mississippi.  There is also a button that will take you to an interactive Google Map where you can go in deeper and see the places Huck and Jim visited on their adventure.

You can use augmented triggers to help students learn about voice in a story, build knowledge with augmented word walls, and develop a connection with characters from out of this world.


Join us on April 21st at 8pm central on Twitter for #AR4Learning to learn more ways you can use augmented reality to bring literature to life.




Bringing Ancient Greece to Life via Augmented Reality ....

Bringing Ancient Greece to Life via Augmented Reality ....



When I was teaching 6th grade social studies (the Ancients) I thought how cool would it be if I augmented the maps on my wall.  I took a picture of my map of Ancient Greece and used that as my trigger.  I then imported my trigger image into Blippar's BlippBuilder and created this interactive activity for Ancient Greece.  Knowing that several teachers may have the exact same map hanging in their classroom and they to may want to augment their map they still can.  With Blippar's BlippBuilder each teacher has a unique code that is tied to their triggers.  Which means every teacher that has a BlippBuilder account and wants to augmented the same image they still can.  Students will not receive any augmented content unless they have enter a code within the setting in the Blippar app. So if a kid has no code and tries to scan this map they will receive no content.

What I like to do is post next to the augmented trigger the code to access the content.  I do group my content so all of my math content all has the same code and the same with American History and etc... For this project I have a quick little video that will play giving a quick over view of Ancient Greece.  Once the video is done there will be links to a Map, Facts, and a slide show of Ancient Greek Architecture.  Feel free to try out this trigger and use it in your classroom.

Join us on April 14th at 8pm central either on Twitter or the GHO as we talk about ways we can use augmented reality with social studies.  To participate on Twitter follow the hashtag #AR4Learning or visit the link below to watch the GHO or feel free to do both.

April 14th GHO - https://goo.gl/dGt7Se


Fractions on Number Line - Augmented ....

Fractions on Number Line - Augmented ....



Fractions are hard to grasp.  How can 1/4 of something be smaller than 1/2?  He have taught our students that the number 4 is larger then we toss in fractions and boy do kids get confused.  If we can visual show our students why 1/4 is larger than 1/2 they may understand it a little better.  That is where augmented content comes in.  With augmented triggers we can tie any digital media to an image, so when scanned the content become available.

A lot of teachers have started using Interactive Student Math Notebooks.  Students can take notes, add foldables, resources, and images to their notebooks to help them understand a math concept.  Why not augment the images?  If you use tools such as Educreations you can save the worked out example of a math problem or concept and tie to an image.  You can even add pictures of examples, links to resources, well anything that is digital.  Students then scan the augmented triggers to access enriched content.

With this example "Fractions on a Number Line" I used an image of a football field to give a real life example of a number line and tied a short video clip along with a picture of an example.  Students can cut out this image and paste it into the Interactive Student Math Notebook.  They can then use the Blippar app enter the code 18296 in the settings and then scan.  What a great way to introduce the concept or use it as reinforcement or enhancement for your lesson.  This would also be great for students that missed class to catch up on their own.

Printable

Fractions on a Number Line - Augmented


Join us on Thursday in Twitter Land for #AR4Learning at 8pm Central as we chat more ways to use augmented content in math.


Using Augmented Content in Math ....

Using Augmented Content in Math ....

Since I teach keyboarding skills I use a lot of augmented triggers as writing prompts.  My favorite way of using augmented reality just happens to be with math.  I am a very visual learner so using and creating augmented math content is one of my passions.  I created the "Let's Make 10 Augmented Math Game" which was a suggestion from a teacher friend.  My daughter loved the augmented game. What she loved the most was that she could do a self check and could visually see that she had created 10.

That game sparked creating a set of augmented flashcards. When I asked my daughter what she thought was the most important part of using augmented flashcards, she didn't hesitate to inform me that self check was very important to kids.  So keeping that in mind I started developing these fun augmented flashcards.

I will be sharing a few of these augmented math flashcards during our #AR4Learning chat this Thursday @ 8pm central.

I am really excited to share the different ways I have thought about using augmented math content in a classroom.  Feel free to join us during our chat.  If you can't make it no worries I do archive the chats.




Augmented Fraction Butterfly for an Interactive Math Notebook ....

Augmented Fraction Butterfly for an Interactive Math Notebook ....


Teachers ask me all the time how can they add augmented content to their students' Interactive Math Notebooks.  The best way to explain how is for me to have teacher experience an example of an augmented math trigger.

The concept of fractions can be hard for some students to grasp. Some need a visual explaining the concept while others need a demonstration talking through the process.  What I did for comparing fractions is I made a trigger to represent the Fraction Butterfly.  Using Blippar's Blippbuilder I created the Augmented Fraction Butterfly.  When you scan the butterfly trigger you will get a graphic explaining how the fraction butterfly works.  You will also get a video demonstration walking you through the process of using the fraction butterfly method.

To access the augmented content you 1st need to download the Blippar app.  In the settings you will need to enter the code 18296.  To get to the setting with in the app you will need to click on the 3 lines at the top of you the screen. Select "Settings" then select "Enter Code".  Then enter the code and return to the home screen.

Join us in Twitter on March 24th at 8pm Central / 9pm Eastern for #AR4Learning as we chat more on how we can use augmented content in Interactive Notebooks. To join in on the chat follow the hashtag #AR4Learning.



Get the Augmented ISN Page:




Augmented Volcano for an Interactive Notebook ... #AR4Learning

Augmented Volcano for an Interactive Notebook ... #AR4Learning


Augmented reality in education is a passion of mine. I truly love how augmented reality can bring learning to a whole new level.  What I really love is creating augmented content.  In preparation for this week #AR4Learning Twitter chat on Augmented Interactive Notebooks I designed this interactive volcano.  I first thought this would be a great addition to an interactive science notebook, but it can also be used in an interactive geography notebook.

To access the augmented content you will need to scan with the Blippar app.  Before you scan you will need to enter the code within the app.  Click on the 3 lines at the top of the screen.  Select settings and then enter code.  Then enter the code 23562.  Return to the home screen and then scan the volcano.  A quick video will play 1st.  Click "DONE" at the top of the screen after watching the video.  You will then find a graphic of the inside of a volcano with the parts labeled.  You will also find a 360 view of actual volcano.

Join us on March 24th on Twitter at 8pm Central time as we chat more on how we can use augmented triggers in interactive notebooks.  To join in on the chat follow the hashtag #AR4Learning.


Get the Foldable:



Louisiana Purchase ~ Augmented Foldable for an Interactive Notebook....

Louisiana Purchase ~ Augmented Foldable for an Interactive Notebook....

As I prepare for this weeks #AR4Learning Twitter chat I decided to create a few examples of how teachers could augmented their foldables for their students' Interactive Notebooks.  You can use Interactive Notebooks for any subject I have chosen to create an example for American History.  For this foldable I created 2 augmented triggers. The 1st one is the map.  What you are going to do is print out the two sheets for this foldable.  You will also need 1 blank copy paper.  You are going to fold the blank copy paper like a hamburger.  With the fold at the top fold the blank paper again like a hamburger so that there is a crease in the middle of the blank paper.  Unfold the last fold.  With the 1st fold at the top glue the map to the front of the blank paper.  Cut the map on the crease you made (to make 2 flaps).  Do not cut the back page, just through the map.

Next: Cut out the two rectangles.  One has Lewis & Clark and the 2nd one has the words "Louisiana Purchase".  Glue down the two rectangles in the inside of the blank paper, so that when you lift the flaps you will see each rectangle. Now attach your foldable to your Interactive Notebook.

Next: Have students describe territorial expansion and how it affected the political map of the US, with emphasis on the Louisiana Purchase and the Lewis and Clark expedition, filling in the two rectangles.


Augmented Triggers:

To activate the augmented content you will need the Blippar app.  With in the app you will need to enter the code 23530.  You can do this by tapping on the 3 lines at the top left of the screen.  Select "Settings" then select "Enter Code" and type in 23530.  After you have enter the code tap on those 3 lines again and select home.  Tap the screen and then scan the map.  When you are done with the video clip tap "Done".  Now scan Lewis & Clark.  The Lewis & Clark trigger has several interactive parts.  Try them all out!  I've included a quiz from Scholastic.  I would have students interact with the augmented content before I had the describe the territorial expansion in the rectangles of the foldable.


Join us in Twitter on March 24th at 8pm Central / 9pm Eastern for #AR4Learning as we chat more on how we can use augmented content in Interactive Notebooks. To join in on the chat follow the hashtag #AR4Learning.




Get the Foldable:








Bringing History to Life with #AugmentedReality ....

Bringing History to Life with #AugmentedReality ....

Augmented reality can bring the world to your classroom as well as bring history to life.  Blippar recently added the 360° creation to the BlippBuilder.  BlippBuilder is Blippar's augmented reality platform where you can create one of a kind augmented experiences.  I started experimenting on creating augmented educational 360° experiences.  I took a picture of the Great Pyramid and integrated some facts.  I've even included a map of Egypt.  The possibilities of creating reach augmented educational content.

 
After you scan the above image tap anywhere on the image when prompted and like magic you just brought 360° experience of the pyramids to your classroom.  Don't forget to enter the code within the app before you start scanning.

Possible 360° Augmented Educational Experiences:


  • National Landmarks
  • Zoo
  • Historical Sites
  • Field Trips
  • Historical Reenactment
  • Art Gallery 
  • Museums
  • Any Environment  


Immerse Your Student's World with Educational 360° Environments ....

Immerse Your Student's World with Educational 360° Environments ....

My all time favorite augmented trigger hands down are the 360° environments. I love the way you can immerse yourself into the environments. You can literally bring the world into your classroom using these augmented triggers. Blippar have recently made a few improvements to their BlippBuilder as well as their app. You can now create your own 360° environments. Just think of all of the possibilities. I recently visited the Oklahoma Memorial and decided to give this new feature a whirl. Keep in mind this was my 1st attempt at making my panoramic photo into a 360° experience.   I followed the instructions that Blippar posted and things didn't quite line up but I am still pretty impressed.  I foresee tons of educational 360° coming your way the more comfortable I get at creating them.