Showing posts with label Bringing Learning to Life. Show all posts
Showing posts with label Bringing Learning to Life. Show all posts

Making Augmented Jack-o-Lanterns via Quiver ...

Making Augmented Jack-o-Lanterns via Quiver ...


When I was growing up I had to learn how to write out step by step instructions.  The best way my teacher had us learn was to write out the process in making a peanut butter and jelly sandwich.  During the demonstration the person following our instructions could not do anything unless we said it and we couldn't say anything unless we wrote it out.  By the end you knew you where successful if the person following your instructions made a successful peanut butter and jelly sandwich.

When I saw Quiver's pumpkin carving augmented coloring page, I thought how fun would it be for kids to type up steps into creating a jack-o-lantern.  What tools would you need to carve a Jack-o-Lantern? How would you clean out the pumpkin seeds?  What would you do with the pumpkin seeds? How many seeds might be in their pumpkin?  What should they do first carve the pumpkin or clean it? How would they carve the pumpkin?  What shapes would they make?

If your class was doing a science or math experiment say in comparing a small pumpkin to a larger one and which one would have more seeds you could incorporate it into this augmented activity.  Better yet add it to your interactive student notebook.  While they are writing out their instructions you could have them include how many seeds they think would be in their pumpkin.  As a class you can then do ratio of seeds to pumpkins.  You could make a chart of the different shapes used when creating the Jack-o-Lanterns, how many Jack-o-Lanterns have teeth, sunglasses, etc..

After students have typed up their instructions, which I would use Google Docs for.  Create a QR Code that will redirect the viewers to the instructions and place the QR Code with each Jack-o-Lantern.  If using Google Docs you can either make the page shareable or make it view-able on the web.  I would make the instructions view-able on the web.  As a class you can decide which step of instructions might make a successful Jack-o-Lantern by voting or making persuasive speeches and try to follow the instructions to the letter on a real pumpkin.  For younger students I would have them read off the instructions while the teacher follows and does the carving.


Join us every Thursday at 8pm central on Twitter for #AR4Learning to learn more ways to use augmented reality in the classroom.

Resources:







Augmenting the Ancient Times ....

Augmenting the Ancient Times ....


Have you ever thought about having students create a newspaper featuring news from ancient civilizations? There are several ways for students to create newspapers that can feature articles from the ancient civilizations.  SMORE an online digital Flyer, Magazine, and Newspaper creator is a great tool for students to use to create a digital newspaper or flyers. Using Blippar's Blipp Builder students or you can add digital content that the reader can interact with via the Blippar app.

For me augmented reality needs to be interactive.  If you are planning on linking the ancient newspaper or article to a single website or video then you should use a QR Code.  With Blippar you can add several different digital content to a single trigger. (An image or item you scan)  For example a couple of video clips, a few links to a websites, pictures, and an audio file, etc... can all be added to a single trigger. Make it interactive not just scannable.

There are other online creators that students can use to create their digital newspapers, articles, magazines, flyers, brochures, etc... No matter what the tool you have students use to create and show their learning just have a rubric for students.  Give them a clear idea on what you are looking for. You might to want to also talk about effort and what a quality piece of work looks like.

Resources:



For more ideas on how to use augmented reality in your classroom join us every Thursday on Twitter for #AR4Learning at 8pm central.




Augmented Harry Potter Lit Trip ...

Augmented Harry Potter Lit Trip ...

To help bring books to life I started looking for and designing interactive augmented lit trips.  Harry Potter is one of my favorite series, and I love the idea of a Marauder Map.  A Marauder's map is a form of a augmented map, layering content over a physical object.  To view the resources to make your own Marauders map and to access the Lit Trip by Jacob Williams you will need the Blippar app.  You will need to scan the above image with the app like you would do with a QR code.  Before you scan though enter the code 23722 in Blippar's setting.

If you are using augmented reality with lit trips just make sure they are interactive.  If you are going to redirect your students to a single website or Google Map use a QR Code instead of an augmented trigger.

If you have questions on how to make an augmented lit trip feel free to reach out to me anytime!  Join use every Thursday at 8pm central time to via the #AR4Learning Twitter chat to learn more ways to use augmented reality in your classroom.




Augmented Art Show.... via Quiver

Augmented Art Show.... via Quiver

I love discovering new ways to use Quiver's Dot Day coloring page. As I was thinking about this week #AR4Learning Twitter chat it dawned on me.  Why not have an augmented art show.  The reason I picked to use the Dot Day coloring page by Quiver is that Quiver has built in a recording tool within the app.  Not just a camera feature but a video and or audio recorder.

My thought for this Augmented Art Show is to have students make their creation inside the Dot Day circle.  When they interact with their creation they can record it.  The can also record a selfie with their creation and explain what it is, why they created, what they used to create it, and etc...

Your recording saves to your camera roll.  From there you can share out the recordings into iMovie, Spark, SMORE, social media, and etc.. Quiver currently doesn't have a platform for you to create your own augmented content so you will would need to use Blippar or Aurasma to add the recording as the augmented content.  You could take a picture of the artist interacting with their creation via the Quiver app.  Take that picture and import it into the AR creation platform you use and use that as your trigger.  Then hang all of the pictures you took of the artists interacting with their creations next to their art work.  I would also post simple instructions on scanning the artist's pictures and the art work.  Talk about an art show being very interactive.  You wouldn't have to create your own augmented trigger, you could share the Quiver video on your favorite online platform (Class Facebook, Class Twitter, Class Instagram, Class website, and etc...)

What inspired me to want students to think about augmented art was the artist Leon Keer.  His amazing 3D street art one is just unbelievable and two he has added augmented content to it.  Talk about seeing art in a different perspective, not just art but everything.  I am always trying to find ways for my students to think but to look outside of the box.  Every creation starts with a spark, mark, dot, line, and imagination. I can't wait to see what kind of augmented art students start to create!


To learn more ways to use augmented reality in education join us every Thursday at 8pm central time on Twitter for #AR4Learning.






Using Creative Tools to Bring Writing to Life...

Using Creative Tools to Bring Writing to Life...

Since I teach keyboarding skills I use writing as my go to applying tool.  When I started teaching keyboarding skills it was like pulling teeth to get my students started.  They would whine a lot and ask: Well how long does it need to be, What do I need to put into it, Is a paragraph for you 3 sentences, and etc..  To get their creative juices flowing I would use a variety of tools.  The top two tools that really got my students started in writing just happen to be augmented triggers and 360 environments. I truly believe the tools get students up, moving, and engaged in the subject or area they are writing about.

Keep in mind when it comes to augmented reality content you should treat it as a tool, and it doesn't have to be the main focus of your lesson or activity.  Just like any tool it is there to enhance the learning experience, not to be the end all be all part of your lesson.

Since 360s are a very engaging tool I was beyond excited when Buncee made it possible for me to embed them into their platform.  Talk about personal learning! I can now create my own 360 environments and use them with my students.  You can also get 360s from Nearpod and Thinglink. When Thinglink 360s get out of beta testing you will be able to add resources and information to the 360s.  I can't wait for this feature.  Talk about making learning engaging.

The reason I really like Buncee's ability to add a 360 to a slide also allows me to add information around the 360. I can leave instructions, suggestions, questions, and etc.. with the 360.  Below is a #Whatif Field Trip activity I created. The idea of this activity is for students to use these slides in the augmented interactive writing journal. My idea is to print these slides off the size of a business card and have them adhere them to pages in their notebook along with Quiver's map coloring sheet the printed off in a 4x6 size.  I want my students to explore the 4 different areas and write about them.  My students will also have to do some research about them.  Then I want them to mark on their Quiver map where they think the different locations are.  I would have a map per place or one large one.  For me the map will be my assessment.  Did they find the general location of each place.  You will notice I did number each location so my students can just put the number on the map.  For the keyboarding part they will be making a SMORE of each place and include pictures of the augmented map.

I plan to use augmented journals for students to jot down their notes when research. I want to move into having them sketchnote as well.  (baby steps)




You will notice that the 1st location loaded differently.  That 360 is one I made with Bubbli of a zoo near by our town.  The other 360s I pulled in within Buncee.

Since I've been using augmented tools and 360s my students really do not whine about writing or ask me how long does it need to be.


Resources:



Join us every Thursday at 8pm central to learn more ways to use augmented reality tools in education. 






Using Augmented Reality with STEAM ....

Using Augmented Reality with STEAM ....

Augmented content is just another tool you can pull out of your teacher toolbox that brings student engagement to a whole new level.  For STEAM the letter "S" is supposed to stand for science, so  I thought how fun it would be to have a space STEAM unit.  As a teacher I would use the Quiver Space Comparison coloring sheet to introduce the unit.  Since I am into Augmented Student Interactive Notebooks I would print the coloring sheet as either a 4x6 or 5x7 size that could be easily attached to a page in the notebooks. I would also have writing prompts posted in an LMS, on Bulletin Board. whiteboard, etc...

Possible Writing Prompts:


  • If you could go into space what would you travel in?
  • If you could go anywhere in space where would you go?
  • If you were a space explorer what do you think you might find?
For the STEAM activity I would have students design using grid paper a space travel machine. Students would have to give me different views of their machine along with scaled measurements and keep their sketches in their Augmented Student Interactive Notebook.  I would have them next build their space travel machine from recycle materials. For me their machine would also have to move on its own, others could be just the design and build and extra points if it moves.

You could also have students create balloon rockets and have them collect data on which rockets went the furthest, cared the most payload, and etc... 


I would focus more on the the writing prompt if "you where a space explorer".  I would then have students use Quiver's Flag coloring sheet and design their flag that they would put on the planets, moons, and etc... that they discovered and wanted to stake claim to.


You can also tie a global connection with the flags and have students do a little research on other countries flags.  Again I would print this coloring sheet to a 4x6 or 5x7 size and have my students add it to their notebooks along with their research of other flags. 

I would then use other augmented content for my students to explore space.  Such as apps that focus on astronomy like the Star Walk app.  Other AR companies like sAReddy have an augmented book on Planets called Planets 4D.  Octagon Studies has augmented space flashcards. While PopARToys has an interactive 3D Solar System poster.  All of these augmented tools would be a great addition to a SPACE STEAM unit.


Sample Trigger from Planets4D

Resources:



To learn more about ways you can use augmented reality in education join us on Thursdays at 8pm central for the Twitter chat #AR4Learning.








#NOTatISTE16 Part 1 ....

#NOTatISTE16 Part 1 ....


I wasn't able to attend ISTE this year even though it was really close but yet too far away, so I did the next best thing and attended and presented via #NOTatISTE16.  I really love the #NOTEatISTE community.  It is a chance to connect, learn, and share with others from around the world without leaving my small midwest town.  My favorite part of participating in the #NOTatISTE community is making my badge.  This year I didn't make a ribbon just because the ribbons provided fit me to a tee.  It was nice to see that someone gets me and I am among my tribe!

I presented today via the #NOTat ISTE Ignite session on Augmented Interactive Student Notebooks.  It was a quick session in hopes that I light a flame in someone and to also show the endless possibles of using augmented reality with student notebooks.  I will present on Tues. again on the topic of Using Augmented Pre-Made Triggers.  Feel free to join me!

I did create the slides for my session from Buncee.  I really love their fun creative content.  I am also collecting some resources from the ISTE sessions being shared out.  Feel free to use any of the resources I share.






Recording of my session.



Slides from my session.


Resources from ISTE:




Playing in the Sand ... AR Style ....

Playing in the Sand ... AR Style ....


I learned abut the AR sandbox almost 2 years ago and finally in May of this year I got to see it in action.  For my son's senior project he set up an AR sandbox for the high school.  The original Sandbox prototype was designed and built by project specialist Peter Gold of the UC Davis Department of Geology. The driving software is based on the Vrui VR development toolkit and the Kinect 3D video processing framework, and is available for download under the GNU General Public License.  Using this software, a Linux based computer, a short throw projector, and a Kinect 3D scanner he was able to make the AR Sandbox a reality.

My STEM students were one of the 1st group of students to tryout the AR Sandbox.  Let me tell you they fell in love instantly.  As they were busy building different land-forms my teacher mind was jumping up and down.  What a great way to visually see a topographical map.  My students that have to get all hands on deck building the different elevations would love it.  My students that are visual learners would also love seeing the elevations form.  My 1st thought was what if I gave two groups of students two different printouts of a topographical area and have them build them next to each other in the sandbox.  They then compare how they were able to build a certain elevation. They also can compare how different and or similar their two elevations are.

My mind then went to having my students build different mountain ranges and compare their elevations.  I would then have them discuss the weather on the mountain rages, the animals, and the foliage and why some mountains tops do not grow any kind of vegetation.  Talk about seeing the world from a different perspective.


Resources: 
My son demonstrating to my students
how the AR Sandbox works.

ARSandbox - Website
AR Sandbox - Educators Resources
AR Sandbox - Technical Resources
Move Mountains and Carve Rivers in a Seriously Awesome AR Sandbox - Wired Article

Join us on June 2nd 8pm central as I share how you can create your own AR sandbox among other fun augmented tools you can use with your students.









Bringing Historical Scientists to Life with Augmented Reality ....

Bringing Historical Scientists to Life with Augmented Reality .... 



With the help of augmented reality students can bring historical figures to life including scientists.  Students can use tools such as ChatterPix and Blabberize to create a talking historical figure and use that video clip as the augmented content.  So when someone scans their portrait the talking images appears on the tablet or smartphone.  Students can also create Infographs and turn those into the augmented content for that historical figure.  What a fun way for students to demonstrate their understanding about a historical person.  Wouldn't be cool to have a wall of historical figures that are all augmented.  When students, teachers, and parents scan the images they can learn all about that person via talking photos, infographs, interactive presentations, and such much more.  When it comes to creating augmented content the possibilities are endless.

Try scanning Sir Issac Newton's portrait with Blippar enter the code 23562 in the settings.  Then join us in Twitter on Thursday at 8pm central as we talk more ways to use augmented reality in education this weeks focus is Science.










Adding #AugmentedReality to Programs ....

Adding #AugmentedReality to Programs ....


Did you ever wanted to know the background information of a play or musical?  What about taking a peek into the behind the scenes? With augmented reality you can do those things and much more.  Why not add a trailer to the program, a cast bio, behind the scenes, bloopers, facts about the program or important information.  Augmenting a program or playbill will allow you to add those items.  When a patron scans the cover they can access the digital content you attached.

Try this example of an augmented playbill of the "Wizard of Oz".  When you scan the image a trailer video clip will auto play.  After the video plays you will have access to another video clip as well as some pictures.  Just think of the possibilities.  While patrons are waiting for the show to go on they can be learning about the cast, the musical/play/program, the original author, and so much more.  Think about the printing cost to.  In stead of printing a booklet you can print up a postcard.  Don't forget to include instructions on how to access the content.

Don't stop with just school musical, plays, and programs.  What about augmenting a sporting program.  How cool would it be to have live stats of a player and their bio.  The possibilities are endless when it comes to creating augmented content.


Join us on May 5th for #AR4Learning as we chat more about ways to incorporate augmented reality into the ARTS.







Using Augmented Reality to Bring Writing to Life ....

Using Augmented Reality to Bring Writing to Life ....


My favorite way to use augmented reality in my classroom just happens to be with writing.  When I used augmented triggers either as a story prompt or a focus point of a story helps get my students thinking about the story rather than how many sentences do I need to write.  Composing on a computer is a form of writing but for my students is keyboarding practice.  The skill of keyboarding (a.k.a. typing) is one of my main focuses in my classroom so we end up doing a lot of writing assignments.  To get my students past their writing block I have them color augmented coloring sheets.  When I first started this project there was really only two companies that offered a limited amount augmented coloring sheet.  Other companies have seen how engaging these magical coloring sheets can be and has started creating their own.

I start off this project by passing out a different coloring page to each student.  I allow time for students to color and brainstorm possible stories that could focus on their character.  Once they are done with the brainstorming process I have them type of their 1st draft and submit it to me.  After I have viewed their 1st draft then I allow students to scan their character and interactive with it.  Their next step is to revise their story.  I normally have them add the magical part that happened when they scan their image to their story.  I even have them revise their story again and add themselves to their story.  Towards the end of the project I have them revise their story one more time and add another character, one that has already been colored by another classmate.

I change how I have my students put their stories together, I never quit do it the same way each time. This semester I had create a Smore.  I then had them submit an image of their augmented character to be augmented.  For example when you scan the image of the turtle in the student's hand, you will get the student's story via Smore and a photo gallery of images taken of the augmented characters.

My plan is to create a bulletin board of the trigger images.  When you scan each image you will get the story and photo gallery that belongs to that character.


Join us on May 4th at 8pm central / 9pm eastern for #3rdChat as we talk more on how to augmented reality in education.










Number the Stars - Augmented Lit Trip....

Number the Stars - Augmented Lit Trip....

Bringing ligature to life can really bring a student into the story, history, or environment they are reading about.  The best way to follow a character through their travels is to map it out.  Why not use Google Maps to map out the travels of the characters in the story Number the Stars.  For the best experience in using Google Maps to create Lit Trips is to make sure you are logged into your Google account.  You can either create the custom Google Map or have students create the map as they read.

For this augmented Lit Trip you will need the Blippar App to activate the augmented content. Before you scan the image enter the code "23722".  You can do this by clicking on the three lines at the top of your screen. When students scan this image they will be given the path that the Jewish family from the story took to escape from Copenhagen during World War II.  This Lit Trip is interactive and does work with a tablet and or iPad.  When students tap on the pins on the map they will receive more information about that location.

This augmented Lit Trip was designed to give students an understanding of the path the family took as they ran for their lives. There are tons of activities that focus around this story and or the Holocaust as well as other historical fiction books.  You could use more than one book and have students compare the experiences the characters in each book had.  You could even create augmented lit trips to accompany each book.


Join us on May 4th at 8pm central/ 9pm easter for #3rdChat as we talk about ways to use augmented reality in education. 



Resources:

Augmented Color Poems ....

Augmented Color Poems ....

Writing poetry can be hard for students.  Why not bring their poems to life with the use of augmented reality.  Start off with something simple such as a poem about their favorite color.  Have them use an app the can draw/design in or Google Draw to create the image that will be turned into their trigger.  For this trigger image I used Canva.  The goal of this augmented color poem is to scan the trigger and the poem along with slideshow of pictures that represent the poem will appear.  Again I used Canva to write my poem and save it as a jpg file.  Your students can use any drawing app as long as they can export their creation as a jpg file.

For my augmented color poem you will need the Blippar App.  Within the app you will need to enter the code "23722" before scanning the image.  I download the purple poem as a jpg file then uploaded to Blippar's BlippBuilder platform.  I also found images that related to the poem and created a slideshow within Blippar's BlippBuilder platform.  Blippar has made it pretty easy to self-publish your augmented content.  All you really need to know is how to click the "Upload" button and find your files.  You can take this project a step further and add a video or audio file of the student reading the color poem.

I would create a bulletin board and post all of the students triggers they created along with instructions on how to activate the augmented part.  I would also create the augmented poems all in the same campaign so that all of the triggers had the same code.  You could even add their trigger image to their writing journal.

Join us for #3rdChat on May 4th at 8pm central/ 9pm easter as we talk about how you can use augmented reality in education.



Balto - Augmented Lit Trip ....

Balto - Augmented Lit Trip ....

In preparation for the #3rdchat on May 4th I thought I would give an example of using augmented reality to bring a story to life with a augmented Lit Trip.  The story I thought I would bring to life is "Balto and the Great Race" by Elizabeth Cody Kimmel.  Using this story a teacher could bring in the history of the Iditarod race a long with the story of this brave dog.  You can even look at the terrain the sled dogs had to travel across and do a little math to figure out how many miles a day the dogs had to travel to get their destination.

To access the augmented content of this augmented Lit Trip you will need to download the Blippar app.  Within the app you will need to enter the code "23722".  To do this you will need to click on the three lines at the top of your screen.  Once you have entered the code scan the image similar to a QR code. You will want to fill the entire screen of your device with the image.

I have included a Google Map of the Iditarod race path, as well as a video about the serum run sled dogs.  You will also discover a digital archive of "The Serum Run of 1925".

After students have read the story about Balto I would have them create a presentation about what items from the book could be fiction, fact, option, and etc.. make sure they include evidence to support their side of the argument.

Join us on May 4th at 8pm Central / 9pm Eastern for #3rdChat as we talk about ways to use augmented reality in education.




Resources:


Bring Your Favorite Story to Life via Augmented Reality ....

Bring Your Favorite Story to Life via Augmented Reality ....



My favorite children's book just happens to be "Where the Wild Things Are" by Maurice Sendak.  I always wanted to jump in the boat with Max and sail in and out of the weeks to a land of wonder and be the princess of the wild things. If I was a "Wild Thing" I would definitely have long curly purple hair and bright sparkly blue eyes.

With the help of augmented reality I can immerse my students into a mystical forest, enjoy the story "Where the Wild Things Are", and challenge my students to design themselves as a "Wild Thing".  If you were a "Wild Thing" what would you look like?

Join me on April 21st on Twitter by following the hashtag #AR4Learning at 8pm central time as we chat about ways to use augmented reality in language arts.



Bringing Huck Finn's Travels to Life with Augmented Reality...

Bringing Huck Finn's Travels to Life with Augmented Reality...


A good book can transport you through space and time, in and out of weeks, and believe the impossible possible.  Adding augmented triggers can engage young readers like never before.  You can use augmented triggers to introduce a setting for a book, bring in augmented 3D image to represent landmarks, and even take the reader down the Mississippi river while they read about the travels of Huckleberry Finn.  At a recent professional development day I helped a fellow colleague put together this augmented trigger.  When you scan the image you will receive a map with pins marking Huck's adventure on the Mississippi.  There is also a button that will take you to an interactive Google Map where you can go in deeper and see the places Huck and Jim visited on their adventure.

You can use augmented triggers to help students learn about voice in a story, build knowledge with augmented word walls, and develop a connection with characters from out of this world.


Join us on April 21st at 8pm central on Twitter for #AR4Learning to learn more ways you can use augmented reality to bring literature to life.




Bringing Ancient Greece to Life via Augmented Reality ....

Bringing Ancient Greece to Life via Augmented Reality ....



When I was teaching 6th grade social studies (the Ancients) I thought how cool would it be if I augmented the maps on my wall.  I took a picture of my map of Ancient Greece and used that as my trigger.  I then imported my trigger image into Blippar's BlippBuilder and created this interactive activity for Ancient Greece.  Knowing that several teachers may have the exact same map hanging in their classroom and they to may want to augment their map they still can.  With Blippar's BlippBuilder each teacher has a unique code that is tied to their triggers.  Which means every teacher that has a BlippBuilder account and wants to augmented the same image they still can.  Students will not receive any augmented content unless they have enter a code within the setting in the Blippar app. So if a kid has no code and tries to scan this map they will receive no content.

What I like to do is post next to the augmented trigger the code to access the content.  I do group my content so all of my math content all has the same code and the same with American History and etc... For this project I have a quick little video that will play giving a quick over view of Ancient Greece.  Once the video is done there will be links to a Map, Facts, and a slide show of Ancient Greek Architecture.  Feel free to try out this trigger and use it in your classroom.

Join us on April 14th at 8pm central either on Twitter or the GHO as we talk about ways we can use augmented reality with social studies.  To participate on Twitter follow the hashtag #AR4Learning or visit the link below to watch the GHO or feel free to do both.

April 14th GHO - https://goo.gl/dGt7Se


Fractions on Number Line - Augmented ....

Fractions on Number Line - Augmented ....



Fractions are hard to grasp.  How can 1/4 of something be smaller than 1/2?  He have taught our students that the number 4 is larger then we toss in fractions and boy do kids get confused.  If we can visual show our students why 1/4 is larger than 1/2 they may understand it a little better.  That is where augmented content comes in.  With augmented triggers we can tie any digital media to an image, so when scanned the content become available.

A lot of teachers have started using Interactive Student Math Notebooks.  Students can take notes, add foldables, resources, and images to their notebooks to help them understand a math concept.  Why not augment the images?  If you use tools such as Educreations you can save the worked out example of a math problem or concept and tie to an image.  You can even add pictures of examples, links to resources, well anything that is digital.  Students then scan the augmented triggers to access enriched content.

With this example "Fractions on a Number Line" I used an image of a football field to give a real life example of a number line and tied a short video clip along with a picture of an example.  Students can cut out this image and paste it into the Interactive Student Math Notebook.  They can then use the Blippar app enter the code 18296 in the settings and then scan.  What a great way to introduce the concept or use it as reinforcement or enhancement for your lesson.  This would also be great for students that missed class to catch up on their own.

Printable

Fractions on a Number Line - Augmented


Join us on Thursday in Twitter Land for #AR4Learning at 8pm Central as we chat more ways to use augmented content in math.


Using Augmented Content in Math ....

Using Augmented Content in Math ....

Since I teach keyboarding skills I use a lot of augmented triggers as writing prompts.  My favorite way of using augmented reality just happens to be with math.  I am a very visual learner so using and creating augmented math content is one of my passions.  I created the "Let's Make 10 Augmented Math Game" which was a suggestion from a teacher friend.  My daughter loved the augmented game. What she loved the most was that she could do a self check and could visually see that she had created 10.

That game sparked creating a set of augmented flashcards. When I asked my daughter what she thought was the most important part of using augmented flashcards, she didn't hesitate to inform me that self check was very important to kids.  So keeping that in mind I started developing these fun augmented flashcards.

I will be sharing a few of these augmented math flashcards during our #AR4Learning chat this Thursday @ 8pm central.

I am really excited to share the different ways I have thought about using augmented math content in a classroom.  Feel free to join us during our chat.  If you can't make it no worries I do archive the chats.




Augmented Fraction Butterfly for an Interactive Math Notebook ....

Augmented Fraction Butterfly for an Interactive Math Notebook ....


Teachers ask me all the time how can they add augmented content to their students' Interactive Math Notebooks.  The best way to explain how is for me to have teacher experience an example of an augmented math trigger.

The concept of fractions can be hard for some students to grasp. Some need a visual explaining the concept while others need a demonstration talking through the process.  What I did for comparing fractions is I made a trigger to represent the Fraction Butterfly.  Using Blippar's Blippbuilder I created the Augmented Fraction Butterfly.  When you scan the butterfly trigger you will get a graphic explaining how the fraction butterfly works.  You will also get a video demonstration walking you through the process of using the fraction butterfly method.

To access the augmented content you 1st need to download the Blippar app.  In the settings you will need to enter the code 18296.  To get to the setting with in the app you will need to click on the 3 lines at the top of you the screen. Select "Settings" then select "Enter Code".  Then enter the code and return to the home screen.

Join us in Twitter on March 24th at 8pm Central / 9pm Eastern for #AR4Learning as we chat more on how we can use augmented content in Interactive Notebooks. To join in on the chat follow the hashtag #AR4Learning.



Get the Augmented ISN Page: