Augmented Fraction Butterfly for an Interactive Math Notebook ....

Augmented Fraction Butterfly for an Interactive Math Notebook ....


Teachers ask me all the time how can they add augmented content to their students' Interactive Math Notebooks.  The best way to explain how is for me to have teacher experience an example of an augmented math trigger.

The concept of fractions can be hard for some students to grasp. Some need a visual explaining the concept while others need a demonstration talking through the process.  What I did for comparing fractions is I made a trigger to represent the Fraction Butterfly.  Using Blippar's Blippbuilder I created the Augmented Fraction Butterfly.  When you scan the butterfly trigger you will get a graphic explaining how the fraction butterfly works.  You will also get a video demonstration walking you through the process of using the fraction butterfly method.

To access the augmented content you 1st need to download the Blippar app.  In the settings you will need to enter the code 18296.  To get to the setting with in the app you will need to click on the 3 lines at the top of you the screen. Select "Settings" then select "Enter Code".  Then enter the code and return to the home screen.

Join us in Twitter on March 24th at 8pm Central / 9pm Eastern for #AR4Learning as we chat more on how we can use augmented content in Interactive Notebooks. To join in on the chat follow the hashtag #AR4Learning.



Get the Augmented ISN Page:




Augmented Volcano for an Interactive Notebook ... #AR4Learning

Augmented Volcano for an Interactive Notebook ... #AR4Learning


Augmented reality in education is a passion of mine. I truly love how augmented reality can bring learning to a whole new level.  What I really love is creating augmented content.  In preparation for this week #AR4Learning Twitter chat on Augmented Interactive Notebooks I designed this interactive volcano.  I first thought this would be a great addition to an interactive science notebook, but it can also be used in an interactive geography notebook.

To access the augmented content you will need to scan with the Blippar app.  Before you scan you will need to enter the code within the app.  Click on the 3 lines at the top of the screen.  Select settings and then enter code.  Then enter the code 23562.  Return to the home screen and then scan the volcano.  A quick video will play 1st.  Click "DONE" at the top of the screen after watching the video.  You will then find a graphic of the inside of a volcano with the parts labeled.  You will also find a 360 view of actual volcano.

Join us on March 24th on Twitter at 8pm Central time as we chat more on how we can use augmented triggers in interactive notebooks.  To join in on the chat follow the hashtag #AR4Learning.


Get the Foldable:



Louisiana Purchase ~ Augmented Foldable for an Interactive Notebook....

Louisiana Purchase ~ Augmented Foldable for an Interactive Notebook....

As I prepare for this weeks #AR4Learning Twitter chat I decided to create a few examples of how teachers could augmented their foldables for their students' Interactive Notebooks.  You can use Interactive Notebooks for any subject I have chosen to create an example for American History.  For this foldable I created 2 augmented triggers. The 1st one is the map.  What you are going to do is print out the two sheets for this foldable.  You will also need 1 blank copy paper.  You are going to fold the blank copy paper like a hamburger.  With the fold at the top fold the blank paper again like a hamburger so that there is a crease in the middle of the blank paper.  Unfold the last fold.  With the 1st fold at the top glue the map to the front of the blank paper.  Cut the map on the crease you made (to make 2 flaps).  Do not cut the back page, just through the map.

Next: Cut out the two rectangles.  One has Lewis & Clark and the 2nd one has the words "Louisiana Purchase".  Glue down the two rectangles in the inside of the blank paper, so that when you lift the flaps you will see each rectangle. Now attach your foldable to your Interactive Notebook.

Next: Have students describe territorial expansion and how it affected the political map of the US, with emphasis on the Louisiana Purchase and the Lewis and Clark expedition, filling in the two rectangles.


Augmented Triggers:

To activate the augmented content you will need the Blippar app.  With in the app you will need to enter the code 23530.  You can do this by tapping on the 3 lines at the top left of the screen.  Select "Settings" then select "Enter Code" and type in 23530.  After you have enter the code tap on those 3 lines again and select home.  Tap the screen and then scan the map.  When you are done with the video clip tap "Done".  Now scan Lewis & Clark.  The Lewis & Clark trigger has several interactive parts.  Try them all out!  I've included a quiz from Scholastic.  I would have students interact with the augmented content before I had the describe the territorial expansion in the rectangles of the foldable.


Join us in Twitter on March 24th at 8pm Central / 9pm Eastern for #AR4Learning as we chat more on how we can use augmented content in Interactive Notebooks. To join in on the chat follow the hashtag #AR4Learning.




Get the Foldable:








Bringing History to Life with #AugmentedReality ....

Bringing History to Life with #AugmentedReality ....

Augmented reality can bring the world to your classroom as well as bring history to life.  Blippar recently added the 360° creation to the BlippBuilder.  BlippBuilder is Blippar's augmented reality platform where you can create one of a kind augmented experiences.  I started experimenting on creating augmented educational 360° experiences.  I took a picture of the Great Pyramid and integrated some facts.  I've even included a map of Egypt.  The possibilities of creating reach augmented educational content.

 
After you scan the above image tap anywhere on the image when prompted and like magic you just brought 360° experience of the pyramids to your classroom.  Don't forget to enter the code within the app before you start scanning.

Possible 360° Augmented Educational Experiences:


  • National Landmarks
  • Zoo
  • Historical Sites
  • Field Trips
  • Historical Reenactment
  • Art Gallery 
  • Museums
  • Any Environment  


Immerse Your Student's World with Educational 360° Environments ....

Immerse Your Student's World with Educational 360° Environments ....

My all time favorite augmented trigger hands down are the 360° environments. I love the way you can immerse yourself into the environments. You can literally bring the world into your classroom using these augmented triggers. Blippar have recently made a few improvements to their BlippBuilder as well as their app. You can now create your own 360° environments. Just think of all of the possibilities. I recently visited the Oklahoma Memorial and decided to give this new feature a whirl. Keep in mind this was my 1st attempt at making my panoramic photo into a 360° experience.   I followed the instructions that Blippar posted and things didn't quite line up but I am still pretty impressed.  I foresee tons of educational 360° coming your way the more comfortable I get at creating them.

Beyond the Painting with #AugmentedReality ....

Beyond the Painting with #AugmentedReality ....



Have you ever thought of having kids see beyond the art?  What if you took a classic like the American Gothic and had kids write what they see beyond the painting.  Why not take it a step further and add their writing as the augmented content.  There are a few ways to do this.  If you are wanting kids to all write about the same piece of art then each kiddo will need their own code within Blippar.  If you need help setting up a code for each kid please contact me and I would love to help you.  You could also have different pieces of art per kid so that there will then only be one code to enter within the Blippar app.

What I did for the augmented parts is I imported the American Gothic into Google Draw.  Before I did that I did change my page setting to Widescreen 16x10.  I place the picture on the left side of my page and added a text box to the right side.  After I finished with my writing I downloaded my Google Drawing as a jpg file (a.k.a. a picture file).  In the Blippbuilder I uploaded a video about the painting and in the settings I told it to play 1st.  I then uploaded my story which I saved as a jpg.  I also included a website link to facts about the piece of art.

Once your kids have made their augmented pieces of art have an art show.  I would include the Blippar code with each piece of art along with instructions on how to use the app.  You can even include the student's version of the classic art within the augmented content.  The possibilities to unlocking the magic of augmented reality with art is endless.


Join us on March 10th @ 8pm CT / 9pm ET on Twitter for #AR4Learning as we chat about ways to use augmented reality in art.


Using Songs to Teach via #AugmentedReality ....

Using Songs to Teach via #AugmentedReality ....

For me augmented triggers need to be interactive in some way.  As I am preparing for our Twitter Chat on March 10th using Augmented Reality in ART I wanted to include just more in the conversation than just painting, pictures, and such.  I wanted to also open the world to augmented triggers that contain music. This trigger when scanned with the Blippar app, don't forget to enter the code 22956 into the settings within the Blippar app, will bring up the song The Farmer in the Dell.  After the song is over click on "Done" at the top of the video.  There will be 3 interactions for kids to play with.  One kids will match the mother animal with the baby, the other is dot to dot that will make an animal while the 3rd is a fun game.

There are many ways I could have gone with this trigger.  I could have had the image itself come to life and teach the kids facts about animals.  I could have included links to animal websites or a live stream of an animal in the zoo.  I could have also included an audio clip to auto play instead of a video clip.

With augmented reality there are millions of ways to connect the triggers to what your students are learning.  Students can also create these fun educational triggers to showcase what they have learned as well.


Join us on March 10th at 8pm central time on Twitter by following the hashtag #AR4Learning as we chat more on how we can use augmented reality with art.



Bringing ART to Life with #AugmentedReality ...

Bringing ART to Life with #AugmentedReality ...



Augmented reality can bring life to art.  Not just the classics such as Mona Lisa but student art as well.  What you will find when you scan this Mona Lisa with the Blippar App is an example of adding interactive augmented content to a classic image.  To activate the augmented content you will need to download the Blippar app.  Then click on the 3 lines within the app that is located at the top of the screen. Select settings, then select "Enter Code".  Enter the code 22956.  Once you have enter this code you can scan this image.  You may have to tap the screen to activate the scanning option.  A video will auto play.  After the video is down playing you can click on the "Done" option at the top of the video.  The picture will come to life and start to talk.  I have also included a link to the History Channel website.

Join us on March 10th at 8pm central time on Twitter by following the hashtag #AR4Learning as we chat more on how we can use augmented reality with art.